Fun Educational Apps calls Fractions+ an oustanding math app. “Kids and adults alike will be addicted to the fast game play as they build their fraction skills.”
In her review, Sarah Emerling, The iLesson Lady, loved the mini-lessons, the gradually increasing difficulty, and the self-checking features. She also liked how the apps shows different representations of fractions: “It represents them pictorially as parts of a whole, as numerals, as decimals, even as inches and centimeters on a ruler. This app really shows students how fractions are found in a number of formats.”
Mathtopia+ is so compelling you might find you and your children sneaking time on the iPad to play this educational game. Combining comprehensive math fact practice … with the addictive game-play of three (or more) jewels in a row matching games, something about this app makes you want to keep going and going!
At first glance, one might wonder if it really can be fun to answer a lot of math,… Thanks [to] Mathtopia’s design, the answer is that it can be both fun and addictive. Mathtopia feels more like a game than a färdighetsträningsapp and that is precisely what is so great because it so to speak, get skills in the bargain.
The reviewer mentioned that all the text was in English and still recommends Mathtopia to her fellow compatriots citing ease of use despite the foreign language.
I liked this review so much I’ve decide to add some Svenska (Swedish) translations to some of the screens for our next update!
Translating Mathtopia to foreign languages has been fun and interesting.
I’ve learned new words that I will probably never forget. One of my favorites, ironically, is “Anleitung”. Ironic because the word means “instructions” which I notoriously disregard in favor of trying my own thing.
The Germans may laugh at my pronunciation of “Anleitung”, but to me it sounds so sweet as it rolls off the tongue.
On a related note, if I forget a semicolon at the end of a translation, the compiler (Xcode) gives this completely “foreign” error message: “The data couldn’t be read because it has been corrupted.”
A super scary error message the first time you see it, but it “translates to”, “You forgot a semicolon at the end of a line somewhere. Happy hunting.”
Easy retrieval of memorized math facts is a predictor of success in more advanced mathematics. Recognizing the research in this area, the Common Core State Standards explicitly include math fluency as part of the mathematics standard.
Automaticity is the ability to respond to a specific math fact prompt quickly and correctly with minimal effort. When a fact becomes automatic, it can be retrieved from memory without thought.
When a child is still using strategies, rather than direct retrieval, to recall a fact, the time to answer a specific fact is typically over three seconds. During the phase of practicing toward automaticity, speeds are typically three to four seconds per fact. Automaticity arises when the speed of recall is two or three seconds or less.
Fluency is a measure of automaticity over a class of facts.
In its level selection screen, Mathtopia+ and Mathtopia allow you to see at a glance if a child is using strategies (no or one star), practicing towards fluency (two stars), or fluent at a level (three stars).
Automaticity arises from overlearning, the process of practicing a fact past mastery to solidify its fixed status in memory. The addictive nature of Mathtopia encourages overlearning.
Children begin to develop fluent speed with math facts in second and third grade. By fourth grade, many children exhibit direct retrieval of math facts. However, older children an even adults can improve overall math performance by strengthening areas of weakness in math fact fluency.